What Changed in July 2026?

Title Update 1.73 was the biggest shake-up Cayo has had since launch. Rockstar officially confirmed two changes that matter for anyone running it solo.
1. Primary and Secondary Target values were adjusted
Rockstar confirmed it changed the values of both Primary and Secondary Targets. It did not publish a full list of the new exact payouts, so the figures on this page are current specialist-tracked values: what the GTA Online research community has measured and listed since the update.
2. Repeat-target appearance rates now refresh weekly
This is the change that quietly reshaped how you should play Cayo. The odds of rolling each Primary Target now refresh on the GTA Online weekly cadence instead of on the old timer system. In practice, the first Cayo of the week has a much better target pool than the runs that follow it.
Why most Cayo guides are now stale
If you search for Cayo Perico advice, much of what you'll find was written for a heist that no longer exists in that form. Watch for these red flags:
- Old payout tables. Any pre-July value table is out of date.
- "Wait 72 hours for a better target." That advice predates Title Update 1.73. The target pool now runs on the weekly refresh, so a real-time wait no longer resets your high-value odds.
- "Run it every 48 minutes." That is not current solo advice. Under the current rules, 48 minutes is the group cooldown; solo finales trigger a three-in-game-day cooldown.
- Panther Statue as a regular target. It isn't. More on that below.
If a guide doesn't mention the weekly cadence, assume the rest of its advice needs checking too.
Current Cayo Perico Primary Target Payouts
These are current specialist-tracked values after Title Update 1.73. Rockstar hasn't published a complete official table, so treat them as the best tracked numbers available rather than official figures.
| Target | Normal | Hard | Availability |
|---|---|---|---|
| Sinsimito Tequila | GTA$400,000 | GTA$440,000 | Repeat pool |
| Ruby Necklace | GTA$560,000 | GTA$616,000 | Repeat pool |
| Bearer Bonds | GTA$616,000 | GTA$677,600 | Repeat pool |
| Pink Diamond | GTA$910,000 | GTA$1,001,000 | Repeat pool |
| Panther Statue | GTA$1,900,000 | GTA$2,090,000 | Event only |
| Madrazo Files | GTA$1,100,000 | — | First story run only |
A few notes on reading this table:
- The Panther Statue is event-driven. It isn't part of the normal target pool. When Rockstar features it, it's worth knowing, and the GTA Online Weekly Update is where you'll see it. Don't plan around it otherwise.
- The Madrazo Files are a one-time story target. You'll see them on your first run, then never again.
- The realistic repeat pool is Tequila, Ruby Necklace, Bearer Bonds and Pink Diamond. The gap between the bottom and top of that pool is more than GTA$500,000 on Normal. That gap is why the weekly cadence matters so much.
Your First Cayo of the Week Is More Valuable
Rockstar confirmed that repeat-target appearance rates now refresh weekly. It hasn't published the exact odds. However, current specialist tracking gives a clear picture of how the pool behaves:
First Cayo of a new GTA Online week (current tracked rates)
- Sinsimito Tequila: 0%
- Ruby Necklace: 40%
- Bearer Bonds: 40%
- Pink Diamond: 20%
Additional runs that same week (current tracked rates)
- Sinsimito Tequila: 80%
- Ruby Necklace: 10%
- Bearer Bonds: 8%
- Pink Diamond: 2%
Treat those percentages as community-tracked, not official. The exact numbers may shift as more data comes in. What matters is the shape of the pool:
Your first run after the weekly reset can't roll Tequila and has a real shot at Pink Diamond. Every run after that leans heavily toward Tequila.
That changes how you should plan your week:
- Protect your first run. Do it soon after the reset, when you have time to play it cleanly and fill your bags properly.
- Treat repeat runs as a bonus. Still profitable in many cases, but expect Tequila and plan your loot around a smaller primary.
- Don't grind repeat runs just to chase a Pink Diamond. Under the current tracked rates, a repeat Pink Diamond is only a 2% roll. Waiting a set number of real hours no longer improves those odds. The next weekly reset restores the stronger first-run target pool.
This is the biggest mindset shift for longtime Cayo players. The old habit of "run it, wait, run it again" doesn't pay the way it used to.
How Long Is the Cayo Perico Cooldown Now?
The cooldown depends on how you finished the heist:
| How you completed the finale | Cooldown | Real-time wait |
|---|---|---|
| Solo | 3 in-game days | 144 real minutes |
| Group (2+ players) | 1 in-game day | 48 real minutes |
That cooldown is a real-time wait, not active mission time. You can use it for Agency work, businesses or other GTA Online activities, but Cayo itself is unavailable until the cooldown expires. Your scope-out, preps and the finale sit outside that wait.
For a solo player, this is why Cayo can't be the whole session anymore. Even an efficient player who runs preps quickly is looking at well over two hours between finales. You can't fill that time with more Cayo. You fill it with something else.
Hard Mode note: After the cooldown ends, you have a limited window to pay for the next heist and lock in Hard Mode, which adds 10% to the Primary Target. If you're already active and planning your next run, it's worth catching. If you miss it, don't stress. It's a modest boost, not the deciding factor.
How Much Can You Still Make Solo?
There's no single honest number here, and you should be skeptical of any page that gives you one. Your take-home depends on several moving parts:
What raises your total:
- Primary Target. The biggest single variable. A Pink Diamond and a Tequila are very different paydays.
- Reachable secondary loot. What spawns, where it spawns, and whether you can reach it solo.
- The office safe. Random, but it adds cash without using bag space.
- Hard Mode. Adds 10% to the Primary Target.
- Elite Challenge. GTA$50,000 on Normal or GTA$100,000 on Hard. Current tested requirements are a finale under 15 minutes, full loot bags and no failed fingerprint hack; using Quick Restart forfeits the Elite bonus.
What lowers your total:
- 10% fencing fee deducted from the take.
- 2% cut for Pavel, also from the take.
- GTA$100,000 setup fee for the host on repeat runs. It's paid separately, so it doesn't show up in the finale results screen. You still need to count it.
Keep gross loot separate from take-home. The finale screen shows what you stole. Your real profit is what's left after fees, minus the setup cost you paid earlier.
To show the gap without inventing a "typical run," look at the primary alone. A Normal-difficulty Tequila is listed at GTA$400,000. Take off roughly 12% for the fencing fee and Pavel's cut, then subtract the GTA$100,000 setup, and the primary contributes about GTA$250,000 in real profit before any secondary loot. A first-of-the-week Pink Diamond starts from more than double that base.
There is one more wrinkle on repeat runs. Current specialist tracking shows lower-value Primary Targets boosting Secondary Target value: Tequila +20%, Ruby Necklace +10%, Bearer Bonds +5%, and Pink Diamond +0%. That narrows the gap between a bad-looking Primary Target and a strong one, especially when your secondary spawns are good. Rockstar confirms that Cayo target values and appearance logic changed in Title Update 1.73, but it does not publish these exact bonus percentages, so treat them as current tracked values.
Secondary loot RNG is real, and it can swing a run by a lot. That's why the Cayo Run Planner asks what you actually rolled before telling you whether a run is worth it.
What Is the Best Solo Secondary Loot?
Secondary loot is where solo runs are won or lost, especially on a Tequila week. These are current specialist-tracked per-stack values and approximate bag space:
| Loot | Value per stack (tracked) | Bag space per stack |
|---|---|---|
| Cash | GTA$70,875–74,925 | ~25% |
| Weed | GTA$117,450–121,500 | ~37.5% |
| Artwork | GTA$141,750–162,000 | ~50% |
| Cocaine | GTA$178,200–182,250 | ~50% |
| Gold | GTA$295,500–300,000 | ~66.7% |
| Office safe | GTA$18,000–99,000 | None |
Solo priorities
- Cocaine first, when you can reach it. It's the strongest common bag-filler for a solo player. Two stacks fill your bag with high-value loot.
- Office paintings can fit. Artwork takes the same bag space as cocaine for slightly less money. Paintings in the main office can be a practical way to top up a bag, especially when cocaine isn't nearby.
- Always take the office safe. It doesn't use bag space, so there's no tradeoff. Whatever's inside is free money on top of your bag.
- Use weed and cash as fillers. They're useful for closing a gap in your bag, but they shouldn't be your plan.
What about gold?
Gold is the most valuable secondary per stack, but in normal solo play, the compound storage rooms use a dual-keycard system that generally requires a second player. Plan solo runs around what you can reach on your own. Gold is the main reason duo runs pay differently, which we'll get to below.
Is the Kosatka Still Worth Buying for Cayo?

The Kosatka starts at GTA$2,200,000, and it's the planning property you need to run Cayo Perico at all. Whether it's worth buying now depends on what your account already has.
It's a strong buy if:
- You mostly play alone and specifically want a solo heist.
- You already own a couple of passive or semi-passive businesses and want an active earner to run alongside them.
- You'll actually run Cayo at least once most weeks.
It can wait if:
- You're starting out with limited money. An early business may set you up better. Our guide to what business you should buy first covers that decision.
- You don't enjoy stealth heists. Cayo rewards repetition, and if you dread the routine, you won't run it enough to earn back the cost.
- You have a regular crew. In that case, other heists and group activities may matter more to you.
The payback math is no longer something to assume from one headline run. The Kosatka has to earn back its GTA$2.2 million over multiple completions, and how quickly that happens depends on your Primary Targets, secondary loot, fees and how often you actually run Cayo. That's still a good investment for the right player. It's just not the no-brainer it used to be.
If you don't own one yet, the planner's BUY KOSATKA LATER result exists for exactly this situation.
Solo vs Duo in 2026
A reliable second player makes Cayo noticeably more attractive than it used to be. Here's why.
The cooldown is much shorter. A group completion triggers a 1 in-game-day cooldown, or 48 real minutes. Solo is 144. That's a big difference in how often the heist fits into a session.
Compound gold opens up. With two players, the dual-keycard storage rooms become accessible, and gold is the highest-value secondary per stack.
But more gross loot doesn't automatically mean more personal profit. The take gets split between players. If you add a partner and give them a fair cut, your personal share of a single run may not grow much. The gold improves the total, but you're dividing it.
The duo advantage comes mostly from access and cadence, not from one huge payout. The shorter cooldown lets you start another Cayo sooner, and compound gold makes a crew run less dependent on lucky solo-accessible secondary spawns.
Keep the weekly target cadence in mind too. A faster cooldown doesn't change the fact that, under current tracking, repeat runs in a week lean toward Tequila. Duo runs are more consistent, not magically high-value every time.
Who should go duo:
- Players with a regular friend who runs clean and won't bail mid-finale.
- Players who want to run Cayo several times in one session.
Who should stay solo:
- Players without a dependable partner. A bad random teammate can cost you more than the shorter cooldown saves.
- Players who only want one or two high-value runs per week.
Cayo Should Be Part of a Rotation, Not Your Entire Grind
The players who still do well with Cayo treat it as one piece of a schedule. The 144-minute solo cooldown is time you can use, not time you have to waste.
A simple solo rotation looks like this:
- Start your first Cayo of the week early. It has the strongest tracked Primary Target pool of the week.
- Use the cooldown for other active work. Agency contracts fit well. See whether the Agency is worth it for your account.
- Keep passive income ticking. The Bunker and Nightclub reward you for checking in between runs. Our breakdowns on the Bunker and the Nightclub explain when each one pays off.
- Restock and sell from the Acid Lab when it fits between jobs. See Acid Lab worth it for the current verdict.
- Check the weekly bonuses. Rockstar regularly boosts payouts on different activities, and the Weekly Update can push Cayo up or down your priority list. Selected event weeks are also when the Panther Statue can return.
For a full picture of where Cayo ranks against everything else, see our best solo money methods guide, or start from the GTA Online hub.
Run It / Rotate It / Bring a Partner / Buy Later
Use this table to make the call for your current situation.
| Your situation | Decision | Why |
|---|---|---|
| You own the Kosatka, and it's your first Cayo of the week | Run It | Best target pool of the week. No Tequila under current tracking, with a real Pink Diamond chance. |
| You own the Kosatka, and it's a repeat run with Tequila | Rotate It | Still profitable with good secondaries, but run other businesses through the 144-minute cooldown. |
| You rolled a good repeat target (Pink Diamond, Bearer Bonds) | Run It | A rare repeat high-value roll is worth taking. |
| A Panther Statue event is live | Run It | Event-only target. Treat it as a priority while it lasts. |
| You have a reliable partner available | Bring a Partner | 48-minute cooldown and compound gold access. Agree on cuts first. |
| Your only partner option is an unreliable random | Stay Solo | A failed or messy finale costs more than the shorter cooldown saves. |
| You don't own the Kosatka and your account is new | Buy Later | A starter business may set you up better first. |
| You don't own the Kosatka, play solo, and have money set aside | Buy It | Still one of the best solo heist options if you'll run it weekly. |
| Your secondary loot is weak and the target is Tequila | Consider Skipping | Lower-value run. Compare your likely take and prep time with the other options in your rotation. |
What Should You Do Next?

Start with what you've actually got. Open the Kosatka planning board and check three things: your Primary Target, whether this is your first run since the weekly reset, and what secondary loot spawned where you can reach it solo.
Then plug those details into the Cayo Run Planner on this page. It asks whether you own the Kosatka, whether you're solo or running with a crew, if this is your first run this week, which target you rolled, Normal or Hard, what secondaries you can reach, and how much active time you have. You'll get one clear call:
- RUN NOW
- RUN ONCE THIS WEEK
- ROTATION ONLY
- BRING A PARTNER
- BUY KOSATKA LATER
- SKIP THIS RUN
Cayo isn't the do-everything money machine it was. It's still a solid solo heist when you run it at the right time, with the right loot, as part of a smarter week.